Have Games, Will Travel

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Have Games, Will Travel was a podcast about tabletop games by Paul Tevis. It ran from July 2005 to January 2010.

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Last Night On Earth, Sons of Liberty, and A Long-Expected Party --Paul

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Category:hgwt -- posted at: 1:37pm PDT

Age of Gods and Reflections on My Board Gaming Life

  • 0:36 - Here I am. Let's talk about board games.
  • 1:10 - The guys from Canon Puncture say hello.
  • 1:21 - Age of Gods, from Asmodee Editions, only looks like a war game. In reality, it's a game of decreasing resources and increasing information.
  • 22:20 - When this podcast gets lonely, it goes to visit its friends at BoardGamePodcasts.com
  • 22:31 - I'm trying to find a way to fit more board gaming into my life, but I've realized that I can't make big changes.
  • 30:24 - Have Games, Will Travel is supported by DriveThruRPG.com.
  • 30:45 - I'll be back in the relatively near future with another episode.

--Paul

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Burning Empires
  • 0:33 - This "bonus-sized" episode is all about one of the most exciting RPGs I've played in years: Burning Empires.
  • 1:31 - Have Games, Will Travel is supported by DriveThruRPG.com.
  • 1:51 - I start off with an overview of the game, world design, and character creation.
  • 25:14 - Mel White from Virtual Play gives me chance to catch my breath.
  • 25:27 - I'm back to dig into the Infection mechanics, scene economy, and conflicts. Be sure to check out the collected wisdom of emergent behaviors on the Burning Empires wiki.
  • 53:42 - The guys from Gamer's Haven give me the opportunity to collect myself.
  • 53:53 - I've got a few additional comments on the game that I wasn't able to slip in elsewhere.
  • 1:11:21 - Find more podcasts like this one at RPGPodcasts.com.
  • 1:11:27 - Real quick before I go: Thanks to Leigh Walton at Top Shelf for sending me a copy of Alex Robinson's Lower Regions, Wits and Wagers is part of the continuing trend of cool board games showing up on XBox Live Arcade, and more Delta Green is on the way thanks to non-traditional sales and revenue models.
--Paul

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Have Master, Will Plan #1 with Ryan Macklin, part 1
  • 0:34 - A few weeks ago, at the second Nerdly Beach Party, I recorded a conversation with Ryan Macklin (of the Master Plan podcast) that we've both decided to release.
  • 2:10 - This show is part of the Gaming Broadcast Network.
  • 2:16 - There's a bit of silliness at the beginning, including Ryan naming me Mastermind of the Year for 2007, but eventually we get around to talking about the Nerdly Beach Party 2.
  • 11:20 - Ryan talks about his experience with playing 1001 Nights, and we spin off on the idea of revisiting games and single-session play.
  • 16:57 - Ryan waxes nostalgic about Unknown Armies, and we talk about goal-oriented play and design.
  • 23:27 - I talk about my group's Burning Empires game, the way we use interstitial scenes, and how we sometimes move the emphasis off of conflict.
  • 34:42 - One of the things I've learned in that game is that you should never have a Duel of Wits that you're not willing to lose. Embracing that possibility, however, can generate great drama.
  • 39:29 - While both Ryan and I really enjoy games like Burning Empires and their goal-oriented style, we also really enjoy A Penny For My Thoughts, which like 1001 Nights, is not a strongly goal-oriented game. We talk about what it is about these more collaborative storytelling games that grabs us, what we've learned about playing them, and how that can leak out into games like Dirty Secrets.
  • 47:46 There are more great gaming podcasts at RPGPodcasts.com.
  • 47:52 If you want to hear more about Project Cowbell, design ideas, and our thoughts on publishing, check out part 2 of this conversation over on the Master Plan feed.
--Paul

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Reign and the Relationship between Narration and Mechanics
  • 0:37 - I'm here today to talk about an RPG I've played recently some thoughts on a unique feature of roleplaying games.
  • 1:22 - This show is a part of the Gaming Broadcast Network.
  • 1:28 - Reign, by Greg Stolze, is a One Roll Engine game set in an extraordinarily fantastical world. I had the opportunity to play a short campaign of it, and I wanted to share my thoughts on it.
  • 19:37 - Have Games, Will Travel is supported by RPGNow.com
  • 19:55 - Inspired by Chris Chinn's post on Fictional Positioning, I've been thinking a lot recently about the interaction between narration and mechanics in different RPGs.
  • 28:21 - Find more podcasts like this one at RPGPodcasts.com.
  • 28:26 - I promise I'll be back in two weeks with another show.
--Paul

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Delta Green and Ticket To Ride Switzerland and 1910 Expansions
  • 0:37 - I'm coming down with a cold, but I want to talk about some games I've been looking at in the last few months before too much time goes by.
  • 1:35 - This show is part of the Gaming Broadcast Network.
  • 1:43 - Delta Green is a classic 1990s campaign framework for Call of Cthulhu, as detailed in Delta Green, Delta Green: Eyes Only, and Delta Green: Countdown. What would I do with it? Listen and find out.
  • 15:23 - Have Games, Will Travel is supported by RPGNow.com.
  • 15:42 - Two new expansions for Ticket To Ride have breathed new life into one of my favorite games: Switzerland and 1910.
  • 22:40 - Find more podcasts like this one at RPGPodcasts.com.
  • 22:47 - I was just at Dreamation, which you can hear about on episode 16 of The Voice of the Revolution. And OrcCon is coming! I'll be there February 15-18, and I'd love to see you there.
--Paul

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Year-end Review for 2007
--Paul

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Hammer of the Scots and PBeM wargames
  • 0:34 - Inspired by For A Few Games More #6, I've guilted myself into finally getting this episode recorded.
  • 1:28 - This show is a member of the Gaming Broadcast Network.
  • 1:37 - Hammer of the Scots is one of my favorite new wargames, combining an elegant design with strategically asymmetric sides.
  • 21:00 - Have Games, Will Travel is supported by RPGNow.com.
  • 21:18 - I've been playing a few wargames recently via PBeM, using Cyberboard, VASSAL, and ACTS.
  • 31:03 - And that will do it for today's show.
--Paul

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Post-GenCon Grab Bag
--Paul

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Inside The Game Designer's Studio with Monte Cook
  • 0:36 - Today's episode is an interview of Monte Cook for Inside the Game Designer's Studio, conducted at GenCon 2007.
  • 1:47 - This show is part of the Gaming Broadcast Network.
  • 1:54 - I welcome Monte, grill him on his game design history, and eventually subject him to the famous "10 Questions."
  • 32:30 - With my work complete, I turn Monte over to the audience for a question and answer session for the remainder of the interview.
  • 1:00:09 - Mike Sugarbaker from the OgreCave Audio Report says hello.
  • 1:00:21 -Thank you very much to Monte and Jared Sorensen for making this happen. Special thanks to Ethan Parker from Gamer's Haven for providing me with this recording.
--Paul

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Interview with Kenneth Hite at GenCon 2007
  • 0:37 - I sat down with frequent guest Kenneth Hite at GenCon to talk about what we saw at the show that excited us.
  • 1:26 - This show is a member of the Goblin Broadcast Network.
  • 1:33 - Ken and I weren't able to do this at GenCon last year, as he was at Ropecon in Finland. He's glad to be back.
  • 3:34 - Both of us were tremendously impressed by Jason Morningstar's Grey Ranks, a game about the 1944 Warsaw Uprising.
  • 6:12 - Ken got a glimpse at Julia Ellingboe's Steal Away Jordan, a game about slavery in the antebellum American South. I had the opportunity to play in a demo of it, and it deeply affected me as well.
  • 10:13 - I tried to pick up The Savage Tales of Solomon Kane from Pinnacle, but it was sold out.
  • 11:50 - Neither of us have a had chance to read Monte Cook's World of Darkness or Changeling: The Lost from White Wolf, but they look great.
  • 12:49 - Both of us have had a chance to look at Blossoms Are Falling, the newest supplement Burning Wheel supplement, covering Heian-era Japan.
  • 13:47 - We talk about the Ashcan Front, using Paul Czege's Acts of Evil as an example.
  • 16:09 - Oh yeah, and Dungeons and Dragons 4th Edition was announced, but we don't know that much specific about it. That doesn't stop us from speculating.
  • 20:33 - Edited by James Lowder, Hobby Games: The 100 Best is a great collection of essays by one hundred game designers about their favorite games. We recommend it, and not just because Ken is one of those hundred.
  • 23:58 - Both us were jazzed by different parts of Post-Apocalyptic Hero, the latest Hero System genre book.
  • 24:36 - In the quick hits segment we talk about the Pirate's Guide to Freeport, Dirty Secrets, The Committee for the Exploration of Mysteries, and Blood and Bronze.
  • 27:23 True to form, Ken manages a seamless segue to talk about the forthcoming Trail of Cthulhu before we go.
  • 28:42 - Don Dehm from the Parsec Award-winning Pulp Gamer podcast says hello.
  • 28:48 - I'll be back next episode with my interview with Monte Cook for Inside the Game Designers Studio.
--Paul

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Episode 100
  • 0:33 - Welcome to episode 100! GenCon was a great time, not only because of the roast we recorded for this episode, but also because Have Games, Will Travel won the Gold ENnie for Best Podcast. Thanks to all of you for support.
  • 3:16 - This show is a member of the Gaming Broadcast Network.
  • 3:24 - Ryan Macklin of Master Plan kicks off the festivities at GenCon. He take his duties as Roastmaster seriously.
  • 4:18 - Jared Sorensen and his index cards get the party started.
  • 8:14 - Rich Rogers from Canon Puncture demonstrates why I don’t do a vidcast.
  • 11:39 - Fred Hicks signs over his soul.
  • 16:34 - Don Dehm from Pulp Gamer tries to convince people that’s he’s actually Derek.
  • 19:30 - Jeff, Judd, and Storn from the Sons of Kryos bring the love. Tough, tough love.
  • 23:27 - Silas Applebottom of The Little Shop of Crappy Games in Deathtrap, IA (aka Randy Porter) talks about my gaming past.
  • 26:40 - Jeff Tidball tells a story that’s funny because it’s true.
  • 29:23 - Michelle Nephew talks about the experience of working with me at conventions.
  • 31:07 - JJ Lanza from Fist Full of Comics and Games explores my obsession to be first with everything.
  • 33:34 - Mario Dongu from the Game Master Show reads the Top 5 list the Pod Thralls prepared.
  • 37:48 - Brennan Taylor, my co-host from The Voice of the Revolution, tells us what it’s like to do a podcast with me.
  • 40:58 - Frequent guest Kenneth Hite gives us a sneak peak as to what it’s like to play in games with me. (Note to Ken: Charles Grodin never won an Oscar.)
  • 48:10 - Ryan opens up the floor to questions.
  • 52:10 - I finally get a chance to speak my peace and look back at one hundred amazing episodes.
  • 1:02:08 - Chris Hanrahan and Brian Isikoff from 2d6 Feet in a Random Direction pass along their congratulations.
  • 1:02:32 - And that will do it for Have Games, Will Travel #100. Thank you all for making this possible.
--Paul

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GenCon 2007 Preview
--Paul

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Improv and Gaming Conversation with Remi Treuer, Part 2
  • 0:33 - Today's episode is the second half of my conversation with Remi Treuer of the Durham 3 about improv and roleplaying.
  • 1:27 - This show is a member of the Gaming Broadcast Network.
  • 1:34 - Having talked about how improv and gaming are different, Remi and I dig into improv techniques that can be use effectively in roleplaying, starting with reincorporation and listening.
  • 9:33 - We dig into "Yes, And. . ." and the potential problems surrounding it.
  • 16:42 - I bring up the issue of sharing cool ideas immediately rather than hoarding them.
  • 22:57 - We talk about vastly different role that endowment plays in improv and gaming, and Remi points out a clever twist on how to use it effectively.
  • 30:48 - Remi brings up "I'm going to make you awesome" as a great tool in both improv and roleplaying before we sum up. I then go off on the new improv format my troupe is trying out and how it’s a lot like roleplaying.
  • 37:29 - With my conversation with Remi concluded, I disclose my plan for recording episode 100 at GenCon. Ryan Macklin of the Master Plan podcast will be the Master of Ceremonies and Roastmaster. Even if you can't be there, please send along emails and audio clips to havegameswilltravel@gmail.com.
  • 40:59 Speaking of GenCon, next episode will be the pre-GenCon show.
--Paul

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Improv and Gaming Conversation with Remi Treuer, Part 1
  • 0:33 - This is your last chance to vote for the ENnies and potentially impoverish me. Voting closes July 29th.
  • 3:09 - This show is a member of the Gaming Broadcast Network.
  • 3:16 - Remi Treuer, one third of the Durham 3, sits down with me to talk about the relationship between improv and roleplaying. We start off by explaining our improv backgrounds, Remi's with Dirty South Improv and mine with Ventura Area TheatreSports.
  • 10:24 - With that out of the way, we start exploring the ways in which improv isn't roleplaying and vice versa, starting with the idea of the space around the game.
  • 16:38 - We discuss how conflicts and arguments work very differently between improv and roleplaying.
  • 27:20 - And that does it for part one of our conversation. Next episode, we'll discuss what things can be stolen from improv and taken back to gaming.
--Paul

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Engel Matrix Games and the Indie RPG Awards
--Paul

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Origins 2007 Round Table with Chris Hanrahan, Fred Hicks, and Kenneth Hite
--Paul

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After Action Report for Primetime Adventures
  • 0:34 - We've just finished up playing a full season of Primetime Adventures, so I thought this would be a good time to talk about it.
  • 1:51 - The illustrious Kenneth Hite greets us.
  • 2:00 - I sit down with Christina, Roy, and Ted to talk extensively about Terroir, our recently concluded game of Primetime Adventures. We start off with introductions.
  • 4:16 - We begin with the pitch session and how we ended up playing Six Feet Under meets Tim Powers' Earthquake Weather meets Six Feet Under
  • 8:08 - We talk about how the conceptual framework of a television show impacted the game.
  • 20:18 - The first element of PTA's mechanics we dig into is fan mail.
  • 28:28 - En route to discussing the conflict system, we explain our biggest stumble in the game.
  • 37:48 - With that out of the way, we finally get to the conflict mechanics, specifically how they drive plot momentum and handle orthogonal stakes.
  • 43:57 - We give some advice for people looking to try PTA for the first time.
  • 56:27 - Finally, we conclude with what we've learning and we're taking away for future games.
  • 1:08:46 - The show is part of the Gaming Broadcast Network.
  • 1:08:56 - I'm off to Origins, and I'll be back next week to talk about the experience.

--Paul

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Category:hgwt -- posted at: 6:50pm PDT

Convention Report from Go Play NW 2007

  • 0:32 - Last weekend was Go Play NW, so today I'm talking about what I played there.
  • 1:09 - Jared Sorensen says hello.
  • 1:16 - At Go Play NW (not PaulCon NW) I played Jungle Speed, Ca$h 'n Gun$, A Penny For My Thoughts (in development over at Master Mines), the forthcoming The Committee for the Exploration of Mysteries, Zombies in the Vineyard (Carl Rigney's hack for Dogs in the Vineyard), and Perfect. You can hear a bit more about Go Play NW on the next episode of The Voice of the Revolution.
  • 17:02 - The show is part of the Gaming Broadcast Network.
  • 17:09 - Origins and GenCon are coming; let me know if you're going to be at either of those. At GenCon, you'll be able to find me at the Ashcan Front booth (#1940), the Podcasters Party, and my Inside The Game Designer's Studio interview with Monte Cook.

--Paul

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It Was A Mutual Decision and PaulCon V
--Paul

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Notre Dame and War of the Ring
  • 0:32 - I’m back to talk about a pair of board games I was able to play a few weeks ago.
  • 1:15 - This show is part of the Gaming Broadcast Network.
  • 1:23 - Notre Dame is one of my favorite new games. Check out Doug Garrett’s overview on episode 71 of Garrett’s Games & Geekiness. (The card game I mention in passing is Fairy Tale.)
  • 15:26 - Ryan Macklin from Master Plan says hello.
  • 15:33 - War of the Ring is a thematically-satisfying, hybrid war game.
  • 27:56 - This show was also a part of the (now-defunct) Gaming Podcast Network.
  • 28:05 - PaulCon V is this weekend, so I’ll be back soon to talk about the games I played.
--Paul

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Interview with Joshua BishopRoby

Show notes: --Paul

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Passages and the Zorcerer of Zo
--Paul

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Card-Driven Wargames and the GMT Weekend --Paul

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Battleground: Fantasy Warfare and Miniatures Games
  • 0:36 - Today, I'm here to talk about miniatures games, focusing specifically on Battleground: Fantasy Warfare.
  • 1:12 - This show is a member of the Gaming Broadcast Network.
  • 1:29 - I've been playing some Battleground: Fantasy Warfare recently, and I want to share my thoughts on it.
  • 14:12 - Friend of the show Kenneth Hite reminds you what's really going on.
  • 14:19 - I don't have a lot of experience with miniatures games (mostly Warmachine), but I have some clear ideas about what I want out of them.
  • 21:05 - This show is part of the Gaming Podcast Network.
  • 21:16 - I'll be at the GMT Weekend at the end of April, and I'm helping to run Gamex at the end of May. If you're looking for me online, you can find more of output at A Fistful of Games and on The Voice of the Revolution.
--Paul

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