Have Games, Will Travel

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Have Games, Will Travel was a podcast about tabletop games by Paul Tevis. It ran from July 2005 to January 2010.

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Buy Graham's Book

Inspired by Play Unsafe by Graham Walmsley

(See also my conversation with Remi Treuer about improv and gaming in episodes 97 and 98.)

--Paul

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Direct download: fafgm07.mp3
Category:fafgm -- posted at: 11:34am PST

Hammer of the Scots and PBeM wargames
  • 0:34 - Inspired by For A Few Games More #6, I've guilted myself into finally getting this episode recorded.
  • 1:28 - This show is a member of the Gaming Broadcast Network.
  • 1:37 - Hammer of the Scots is one of my favorite new wargames, combining an elegant design with strategically asymmetric sides.
  • 21:00 - Have Games, Will Travel is supported by RPGNow.com.
  • 21:18 - I've been playing a few wargames recently via PBeM, using Cyberboard, VASSAL, and ACTS.
  • 31:03 - And that will do it for today's show.
--Paul

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Direct download: hgwt104.mp3
Category:hgwt -- posted at: 1:45pm PST

Re-evaluating My Gaming Life (and My Recent Lack of Gaming)

--Paul

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Category:fafgm -- posted at: 1:42pm PST

Post-GenCon Grab Bag
--Paul

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Category:hgwt -- posted at: 9:29am PST

Inside The Game Designer's Studio with Monte Cook
  • 0:36 - Today's episode is an interview of Monte Cook for Inside the Game Designer's Studio, conducted at GenCon 2007.
  • 1:47 - This show is part of the Gaming Broadcast Network.
  • 1:54 - I welcome Monte, grill him on his game design history, and eventually subject him to the famous "10 Questions."
  • 32:30 - With my work complete, I turn Monte over to the audience for a question and answer session for the remainder of the interview.
  • 1:00:09 - Mike Sugarbaker from the OgreCave Audio Report says hello.
  • 1:00:21 -Thank you very much to Monte and Jared Sorensen for making this happen. Special thanks to Ethan Parker from Gamer's Haven for providing me with this recording.
--Paul

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Direct download: hgwt102.mp3
Category:hgwt -- posted at: 3:25pm PST

How I Learned to Stop Worrying and Love Social Combat Mechanics

Inspired by Episode 9 of the Grimm Studios podcast.

(See also what I want from a gaming system in episode 86.)

--Paul

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Category:fafgm -- posted at: 3:36pm PST

Interview with Kenneth Hite at GenCon 2007
  • 0:37 - I sat down with frequent guest Kenneth Hite at GenCon to talk about what we saw at the show that excited us.
  • 1:26 - This show is a member of the Goblin Broadcast Network.
  • 1:33 - Ken and I weren't able to do this at GenCon last year, as he was at Ropecon in Finland. He's glad to be back.
  • 3:34 - Both of us were tremendously impressed by Jason Morningstar's Grey Ranks, a game about the 1944 Warsaw Uprising.
  • 6:12 - Ken got a glimpse at Julia Ellingboe's Steal Away Jordan, a game about slavery in the antebellum American South. I had the opportunity to play in a demo of it, and it deeply affected me as well.
  • 10:13 - I tried to pick up The Savage Tales of Solomon Kane from Pinnacle, but it was sold out.
  • 11:50 - Neither of us have a had chance to read Monte Cook's World of Darkness or Changeling: The Lost from White Wolf, but they look great.
  • 12:49 - Both of us have had a chance to look at Blossoms Are Falling, the newest supplement Burning Wheel supplement, covering Heian-era Japan.
  • 13:47 - We talk about the Ashcan Front, using Paul Czege's Acts of Evil as an example.
  • 16:09 - Oh yeah, and Dungeons and Dragons 4th Edition was announced, but we don't know that much specific about it. That doesn't stop us from speculating.
  • 20:33 - Edited by James Lowder, Hobby Games: The 100 Best is a great collection of essays by one hundred game designers about their favorite games. We recommend it, and not just because Ken is one of those hundred.
  • 23:58 - Both us were jazzed by different parts of Post-Apocalyptic Hero, the latest Hero System genre book.
  • 24:36 - In the quick hits segment we talk about the Pirate's Guide to Freeport, Dirty Secrets, The Committee for the Exploration of Mysteries, and Blood and Bronze.
  • 27:23 True to form, Ken manages a seamless segue to talk about the forthcoming Trail of Cthulhu before we go.
  • 28:42 - Don Dehm from the Parsec Award-winning Pulp Gamer podcast says hello.
  • 28:48 - I'll be back next episode with my interview with Monte Cook for Inside the Game Designers Studio.
--Paul

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Category:hgwt -- posted at: 2:47pm PST

Episode 100
  • 0:33 - Welcome to episode 100! GenCon was a great time, not only because of the roast we recorded for this episode, but also because Have Games, Will Travel won the Gold ENnie for Best Podcast. Thanks to all of you for support.
  • 3:16 - This show is a member of the Gaming Broadcast Network.
  • 3:24 - Ryan Macklin of Master Plan kicks off the festivities at GenCon. He take his duties as Roastmaster seriously.
  • 4:18 - Jared Sorensen and his index cards get the party started.
  • 8:14 - Rich Rogers from Canon Puncture demonstrates why I don’t do a vidcast.
  • 11:39 - Fred Hicks signs over his soul.
  • 16:34 - Don Dehm from Pulp Gamer tries to convince people that’s he’s actually Derek.
  • 19:30 - Jeff, Judd, and Storn from the Sons of Kryos bring the love. Tough, tough love.
  • 23:27 - Silas Applebottom of The Little Shop of Crappy Games in Deathtrap, IA (aka Randy Porter) talks about my gaming past.
  • 26:40 - Jeff Tidball tells a story that’s funny because it’s true.
  • 29:23 - Michelle Nephew talks about the experience of working with me at conventions.
  • 31:07 - JJ Lanza from Fist Full of Comics and Games explores my obsession to be first with everything.
  • 33:34 - Mario Dongu from the Game Master Show reads the Top 5 list the Pod Thralls prepared.
  • 37:48 - Brennan Taylor, my co-host from The Voice of the Revolution, tells us what it’s like to do a podcast with me.
  • 40:58 - Frequent guest Kenneth Hite gives us a sneak peak as to what it’s like to play in games with me. (Note to Ken: Charles Grodin never won an Oscar.)
  • 48:10 - Ryan opens up the floor to questions.
  • 52:10 - I finally get a chance to speak my peace and look back at one hundred amazing episodes.
  • 1:02:08 - Chris Hanrahan and Brian Isikoff from 2d6 Feet in a Random Direction pass along their congratulations.
  • 1:02:32 - And that will do it for Have Games, Will Travel #100. Thank you all for making this possible.
--Paul

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Direct download: hgwt100.mp3
Category:hgwt -- posted at: 10:54am PST

GenCon 2007 Preview
--Paul

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Direct download: hgwt99.mp3
Category:hgwt -- posted at: 2:53pm PST

Improv and Gaming Conversation with Remi Treuer, Part 2
  • 0:33 - Today's episode is the second half of my conversation with Remi Treuer of the Durham 3 about improv and roleplaying.
  • 1:27 - This show is a member of the Gaming Broadcast Network.
  • 1:34 - Having talked about how improv and gaming are different, Remi and I dig into improv techniques that can be use effectively in roleplaying, starting with reincorporation and listening.
  • 9:33 - We dig into "Yes, And. . ." and the potential problems surrounding it.
  • 16:42 - I bring up the issue of sharing cool ideas immediately rather than hoarding them.
  • 22:57 - We talk about vastly different role that endowment plays in improv and gaming, and Remi points out a clever twist on how to use it effectively.
  • 30:48 - Remi brings up "I'm going to make you awesome" as a great tool in both improv and roleplaying before we sum up. I then go off on the new improv format my troupe is trying out and how it’s a lot like roleplaying.
  • 37:29 - With my conversation with Remi concluded, I disclose my plan for recording episode 100 at GenCon. Ryan Macklin of the Master Plan podcast will be the Master of Ceremonies and Roastmaster. Even if you can't be there, please send along emails and audio clips to havegameswilltravel@gmail.com.
  • 40:59 Speaking of GenCon, next episode will be the pre-GenCon show.
--Paul

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Category:hgwt -- posted at: 1:35pm PST

Improv and Gaming Conversation with Remi Treuer, Part 1
  • 0:33 - This is your last chance to vote for the ENnies and potentially impoverish me. Voting closes July 29th.
  • 3:09 - This show is a member of the Gaming Broadcast Network.
  • 3:16 - Remi Treuer, one third of the Durham 3, sits down with me to talk about the relationship between improv and roleplaying. We start off by explaining our improv backgrounds, Remi's with Dirty South Improv and mine with Ventura Area TheatreSports.
  • 10:24 - With that out of the way, we start exploring the ways in which improv isn't roleplaying and vice versa, starting with the idea of the space around the game.
  • 16:38 - We discuss how conflicts and arguments work very differently between improv and roleplaying.
  • 27:20 - And that does it for part one of our conversation. Next episode, we'll discuss what things can be stolen from improv and taken back to gaming.
--Paul

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Category:hgwt -- posted at: 11:35am PST

Engel Matrix Games and the Indie RPG Awards
--Paul

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Category:hgwt -- posted at: 9:47am PST

Origins 2007 Round Table with Chris Hanrahan, Fred Hicks, and Kenneth Hite
--Paul

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Category:hgwt -- posted at: 8:52am PST

After Action Report for Primetime Adventures
  • 0:34 - We've just finished up playing a full season of Primetime Adventures, so I thought this would be a good time to talk about it.
  • 1:51 - The illustrious Kenneth Hite greets us.
  • 2:00 - I sit down with Christina, Roy, and Ted to talk extensively about Terroir, our recently concluded game of Primetime Adventures. We start off with introductions.
  • 4:16 - We begin with the pitch session and how we ended up playing Six Feet Under meets Tim Powers' Earthquake Weather meets Six Feet Under
  • 8:08 - We talk about how the conceptual framework of a television show impacted the game.
  • 20:18 - The first element of PTA's mechanics we dig into is fan mail.
  • 28:28 - En route to discussing the conflict system, we explain our biggest stumble in the game.
  • 37:48 - With that out of the way, we finally get to the conflict mechanics, specifically how they drive plot momentum and handle orthogonal stakes.
  • 43:57 - We give some advice for people looking to try PTA for the first time.
  • 56:27 - Finally, we conclude with what we've learning and we're taking away for future games.
  • 1:08:46 - The show is part of the Gaming Broadcast Network.
  • 1:08:56 - I'm off to Origins, and I'll be back next week to talk about the experience.

--Paul

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Category:hgwt -- posted at: 6:50pm PST

Convention Report from Go Play NW 2007

  • 0:32 - Last weekend was Go Play NW, so today I'm talking about what I played there.
  • 1:09 - Jared Sorensen says hello.
  • 1:16 - At Go Play NW (not PaulCon NW) I played Jungle Speed, Ca$h 'n Gun$, A Penny For My Thoughts (in development over at Master Mines), the forthcoming The Committee for the Exploration of Mysteries, Zombies in the Vineyard (Carl Rigney's hack for Dogs in the Vineyard), and Perfect. You can hear a bit more about Go Play NW on the next episode of The Voice of the Revolution.
  • 17:02 - The show is part of the Gaming Broadcast Network.
  • 17:09 - Origins and GenCon are coming; let me know if you're going to be at either of those. At GenCon, you'll be able to find me at the Ashcan Front booth (#1940), the Podcasters Party, and my Inside The Game Designer's Studio interview with Monte Cook.

--Paul

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Category:hgwt -- posted at: 5:07pm PST

It Was A Mutual Decision and PaulCon V
--Paul

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Direct download: hgwt92.mp3
Category:hgwt -- posted at: 2:21pm PST

Notre Dame and War of the Ring
  • 0:32 - I’m back to talk about a pair of board games I was able to play a few weeks ago.
  • 1:15 - This show is part of the Gaming Broadcast Network.
  • 1:23 - Notre Dame is one of my favorite new games. Check out Doug Garrett’s overview on episode 71 of Garrett’s Games & Geekiness. (The card game I mention in passing is Fairy Tale.)
  • 15:26 - Ryan Macklin from Master Plan says hello.
  • 15:33 - War of the Ring is a thematically-satisfying, hybrid war game.
  • 27:56 - This show was also a part of the (now-defunct) Gaming Podcast Network.
  • 28:05 - PaulCon V is this weekend, so I’ll be back soon to talk about the games I played.
--Paul

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Direct download: hgwt91.mp3
Category:hgwt -- posted at: 2:45pm PST

Interview with Joshua BishopRoby

Show notes: --Paul

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Direct download: hgwt90.mp3
Category:hgwt -- posted at: 3:38pm PST

Passages and the Zorcerer of Zo
--Paul

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Social Context and Story Now

Inspired by Episode 10 of The D&D Podcast and Episode 8 of Theory From the Closet.

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Category:fafgm -- posted at: 1:12pm PST

Improv and RPGs

Inspired by Episode Bravo 79 of The Dragon's Landing Inn.

--Paul

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Category:fafgm -- posted at: 2:35pm PST

Card-Driven Wargames and the GMT Weekend --Paul

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Category:hgwt -- posted at: 12:59pm PST

Politics in RPGs

Inspired by Episode 38 of Gamer: The Podcasting.

--Paul

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Direct download: fafgm02.mp3
Category:fafgm -- posted at: 2:43pm PST

Battleground: Fantasy Warfare and Miniatures Games
  • 0:36 - Today, I'm here to talk about miniatures games, focusing specifically on Battleground: Fantasy Warfare.
  • 1:12 - This show is a member of the Gaming Broadcast Network.
  • 1:29 - I've been playing some Battleground: Fantasy Warfare recently, and I want to share my thoughts on it.
  • 14:12 - Friend of the show Kenneth Hite reminds you what's really going on.
  • 14:19 - I don't have a lot of experience with miniatures games (mostly Warmachine), but I have some clear ideas about what I want out of them.
  • 21:05 - This show is part of the Gaming Podcast Network.
  • 21:16 - I'll be at the GMT Weekend at the end of April, and I'm helping to run Gamex at the end of May. If you're looking for me online, you can find more of output at A Fistful of Games and on The Voice of the Revolution.
--Paul

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Category:hgwt -- posted at: 3:55pm PST

The Return of the Durham 3 and My Relationship with Story Games

Inspired by Episode 33 of the Durham 3

--Paul

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Category:fafgm -- posted at: 2:54pm PST

OrcCon Wrap-up, Notes on Game Preparation, and Thoughts on the Role of System in RPGs

  • 0:37 - Beware the Ides of March! I'm back, after a brief hiatus to run the RPG department at Strategicon. To see what I played there, check out A Fistful of Games.
  • 3:34 - This show is a member of the Gaming Broadcast Network.
  • 3:42 - I begin answering a pair of questions from a listener by starting with the idea of fostering character-driven play.
  • 14:39 - I get to the second question and talk about my techniques for game preparation.
  • 20:13 - Don Dehm from Pulp Gamer (with whom I got the chance to play some games at OrcCon) says hello.
  • 20:19 - Inspired by something the Sons of Kryos said in episode 36, I talk about what excites me about the role of system in roleplaying games.
  • 32:06 - This show is part of the Gaming Podcast Network.
  • 32:15 - That's it for now. I'll be back in a few weeks, after the Game Chef competition and the Nerdly Beach Party.

--Paul

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Category:podcasts -- posted at: 10:40pm PST

RPG Discussion with Chris Hanrahan and Brian Isikoff from 2d6 Feet in a Random Direction
  • 0:37 – This episode is a co-production with 2d6 Feet in a Random Direction, and also appeared as their Episode 11.
  • 2:11 – If you find what we have to say interesting, check out Episode 34 of the Sons of Kryos, where they touch on similar issues.
  • 2:55 – I don't need GMs for OrcCon any more, but we could definitely use players for games of all types.
  • 4:39 – I'm going to be taking an intentional break from the show, but if you want to find out what I'm up to, check out my gaming weblog, A Fistful of Games.
  • 6:38 – And now the actual show.
  • 7:22 – We discuss the Endgame Mini-Con in January 2007, focusing primarily on Spirit of the Century, but touching briefly on Best Friends and The Mountain Witch as well.
  • 17:13 – During our reflections on our gaming, we start thinking about player investment and players' responsibilities to each other.
  • 29:46 – We take a brief excursion into theories of improvisational theatre and how they can apply to gaming. Keith Johnstone's Impro gets particular notice.
  • 36:00 – We take some of these ideas to the extreme and look at how they apply to GM-less games. Eventually we come back to our core ideas about investment and responsibility.
  • 48:54 – Chris takes us on a brief tangent about younger players, with special emphasis on Faery's Tale and The Princes' Kingdom.
  • 54:08 – We attempt to sum up our preachy philosophical wandering.
  • 56:29 – I try to convince Brian and Chris to come down my way for gaming, especially for the Strategicons.
  • 59:54 – Brian gives a brief shout-out to DarkCon.
  • 1:00:46 - We say goodnight.

--Paul

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Direct download: hgwt85.mp3
Category:podcasts -- posted at: 9:16pm PST

Year-End Review for 2006, Part 2
  • 0:37 - Welcome to the second half of my look back at my gaming life in 2006
  • 1:39 - This show is a part of the Gaming Broadcast Network.
  • 1:45 - Before getting to my top 5 RPG for 2006, I give out a few honorable mentions.
  • 5:58 - With those out the way, I get to the actual list
  • 13:13 - Brennan, my co-host on The Voice of the Revolution, says nice things about me.
  • 13:21 - What was my roleplaying life like in 2006? I take a look back at the highlights.
  • 17:57 - Inspired by the Sons of Kryos, I discuss of my favorite game sessions during the past year.
  • 25:22 - This show is also part of the Gaming Podcast Network.
  • 25:32 - With 2006 out the way, I'm ready for 2007. I talk about what's in store, and the key word is "Play."
  • 27:53 - Another thing I'm going to shoot for in 2007 is actually publishing a game of my own.
  • 29:46 - And of course, if you're in the Los Angeles area for Presidents' Day Weekend, come on out to OrcCon, where I'll be coordinating the RPG section.
  • 30:34 - That'll do it for this show. I'll try to be back soon for the next one.
--Paul

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Direct download: hgwt84.mp3
Category:podcasts -- posted at: 10:30pm PST

Year-End Review for 2006, Part 1
--Paul

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Direct download: hgwt83.mp3
Category:podcasts -- posted at: 9:19am PST