Have Games, Will Travel

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Have Games, Will Travel was a podcast about tabletop games by Paul Tevis. It ran from July 2005 to January 2010.

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Improv and Gaming Conversation with Remi Treuer, Part 1
  • 0:33 - This is your last chance to vote for the ENnies and potentially impoverish me. Voting closes July 29th.
  • 3:09 - This show is a member of the Gaming Broadcast Network.
  • 3:16 - Remi Treuer, one third of the Durham 3, sits down with me to talk about the relationship between improv and roleplaying. We start off by explaining our improv backgrounds, Remi's with Dirty South Improv and mine with Ventura Area TheatreSports.
  • 10:24 - With that out of the way, we start exploring the ways in which improv isn't roleplaying and vice versa, starting with the idea of the space around the game.
  • 16:38 - We discuss how conflicts and arguments work very differently between improv and roleplaying.
  • 27:20 - And that does it for part one of our conversation. Next episode, we'll discuss what things can be stolen from improv and taken back to gaming.
--Paul

Discuss this episode in the HG,WT forum.
Direct download: hgwt97.mp3
Category:hgwt -- posted at: 11:35am PDT

Engel Matrix Games and the Indie RPG Awards
--Paul

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Direct download: hgwt96.mp3
Category:hgwt -- posted at: 9:47am PDT

Origins 2007 Round Table with Chris Hanrahan, Fred Hicks, and Kenneth Hite
--Paul

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Direct download: hgwt95.mp3
Category:hgwt -- posted at: 8:52am PDT

After Action Report for Primetime Adventures
  • 0:34 - We've just finished up playing a full season of Primetime Adventures, so I thought this would be a good time to talk about it.
  • 1:51 - The illustrious Kenneth Hite greets us.
  • 2:00 - I sit down with Christina, Roy, and Ted to talk extensively about Terroir, our recently concluded game of Primetime Adventures. We start off with introductions.
  • 4:16 - We begin with the pitch session and how we ended up playing Six Feet Under meets Tim Powers' Earthquake Weather meets Six Feet Under
  • 8:08 - We talk about how the conceptual framework of a television show impacted the game.
  • 20:18 - The first element of PTA's mechanics we dig into is fan mail.
  • 28:28 - En route to discussing the conflict system, we explain our biggest stumble in the game.
  • 37:48 - With that out of the way, we finally get to the conflict mechanics, specifically how they drive plot momentum and handle orthogonal stakes.
  • 43:57 - We give some advice for people looking to try PTA for the first time.
  • 56:27 - Finally, we conclude with what we've learning and we're taking away for future games.
  • 1:08:46 - The show is part of the Gaming Broadcast Network.
  • 1:08:56 - I'm off to Origins, and I'll be back next week to talk about the experience.

--Paul

Discuss this episode in the HG,WT forum.
Direct download: hgwt94.mp3
Category:hgwt -- posted at: 6:50pm PDT