Have Games, Will Travel

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Have Games, Will Travel was a podcast about tabletop games by Paul Tevis. It ran from July 2005 to January 2010.

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So long and thanks for all the fish.

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm50.mp3
Category:fafgm -- posted at: 1:19pm PDT

My thoughts on the Mouse Guard RPG

Intro by Chris Engler of Wapcaplets, bumpers by Mick Bradley of Canon Puncture and by Kim and Tim of Return to Northmoor.

--Paul

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Direct download: fafgm49.mp3
Category:fafgm -- posted at: 8:09am PDT

My love for Dominion, explained and explored.

Intro by Rich Rogers of Canon Puncture.

--Paul

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Direct download: fafgm48.mp3
Category:fafgm -- posted at: 2:40pm PDT

The GenCon stack and RinCon plans

Intro by Sean Nittner and Justin Evans of Narrative Control.

--Paul

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Direct download: fafgm47.mp3
Category:fafgm -- posted at: 5:20pm PDT

The ENnie Awards and the Summer Revolution

Intro by Kevin Weiser of The Walking Eye.

--Paul

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Direct download: fafgm46.mp3
Category:fafgm -- posted at: 10:02pm PDT

Good Omens Mini-Con and the ENnie Awards

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm45.mp3
Category:fafgm -- posted at: 10:49pm PDT

A Penny For My Thoughts

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm44.mp3
Category:fafgm -- posted at: 7:55am PDT

Table Chatter in RPGs, inspired by the Mouse Guard RPG.

Intro by Ogre of Stabbing Contest.

--Paul

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Direct download: fafgm43.mp3
Category:fafgm -- posted at: 10:27pm PDT

After-Action Report for Gamex 2009.

Intro by Rich Rogers of Canon Puncture.

--Paul

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Direct download: fafgm42.mp3
Category:fafgm -- posted at: 1:28pm PDT

Context, Subtext, and Being "On the Nose" in RPGs.

Intro by Frasier, Chris, Chuck, and David from The Accidental Survivors.

--Paul

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Direct download: fafgm41.mp3
Category:fafgm -- posted at: 8:41am PDT

Using the play environment in RPGs.

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm40.mp3
Category:fafgm -- posted at: 8:18pm PDT

Montsegur 1244 review

Intro by Chris Engler of Wapcaplets.

--Paul

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Direct download: fafgm39.mp3
Category:fafgm -- posted at: 5:33pm PDT

Thoughts on the Freeport Companion for 4e announcement

Intro by Daniel Perez of The Gamer Traveler.

--Paul

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Direct download: fafgm38.mp3
Category:fafgm -- posted at: 5:05pm PDT

Failure and forward progress in RPGs.

Intro by Sean Nittner and Justin Evans of Narrative Control.

--Paul

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Direct download: fafgm37.mp3
Category:fafgm -- posted at: 8:58pm PDT

Battlestar Galactica board game review

Intro by Frasier, Chris, Chuck, and David from The Accidental Survivors.

--Paul

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Direct download: fafgm36.mp3
Category:fafgm -- posted at: 4:01pm PDT

Making conflicts matter, inspired by our current Primetime Adventures game.

Intro by Kim and Tim of Return to Northmoor.

--Paul

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Direct download: fafgm35.mp3
Category:fafgm -- posted at: 8:33pm PDT

Further thoughts on story and structure, inspired by Peter Rogers.

Intro by Joe of The Podgecast.

--Paul

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Direct download: fafgm34.mp3
Category:fafgm -- posted at: 10:47pm PDT

Further thoughts on the role of structure in stories.

Intro by Frasier, Chris, Chuck, and David from The Accidental Survivors.

--Paul

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Direct download: fafgm33.mp3
Category:fafgm -- posted at: 6:32pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 12

Thoughts on stories and structure in roleplaying, inspired by Jesse Burneko.

Intro by Mick Bradley of Canon Puncture.

--Paul

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Direct download: fafgm32.mp3
Category:fafgm -- posted at: 8:39pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 11

Pretense vs. Agenda in RPGs

Intro by Sean Nittner and Justin Evans of Narrative Control.

--Paul

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Direct download: fafgm31.mp3
Category:fafgm -- posted at: 8:26pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 10

Notes on Tribune

Intro by Daniel Perez of The Digital Front.

--Paul

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Direct download: fafgm30.mp3
Category:fafgm -- posted at: 5:45pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 9

Notes on A Dirty World

Intro by Chris Engler of Wapcaplets.

--Paul

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Direct download: fafgm29.mp3
Category:fafgm -- posted at: 4:08pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 8

Notes on A Flower for Mara

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm28.mp3
Category:fafgm -- posted at: 5:03pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 7

Reflections on my roleplaying in 2008

Intro by Rob Bohl of The Independent Insurgency.

--Paul

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Direct download: fafgm27.mp3
Category:fafgm -- posted at: 2:16pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 6

My favorite new RPGs from 2008

Intro by Daniel Perez of The Gamer Traveler.

--Paul

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Direct download: fafgm26.mp3
Category:fafgm -- posted at: 3:27pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 5

My favorite new board games from 2008

Intro by Joe of The Podgecast.

--Paul

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Direct download: fafgm25.mp3
Category:fafgm -- posted at: 12:02pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 4

My favorite board games from prior years that I played for the first time in 2008

Intro by Doug Garrett of Garrett's Games and Geekiness.

--Paul

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Direct download: fafgm24.mp3
Category:fafgm -- posted at: 2:54pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 3

Sticks

Intro by Frasier, Chris, Chuck, and David from The Accidental Survivors.

--Paul

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Direct download: fafgm23.mp3
Category:fafgm -- posted at: 11:27am PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 2

Stakes

Intro by Sean Nittner and Justin Evans of Narrative Control.

--Paul

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Direct download: fafgm22.mp3
Category:fafgm -- posted at: 4:01pm PDT

The Twelve Days of HG,WT: For A Few Games More-mas: Day 1

Introduction

Intro by Mick Bradley of Canon Puncture.

--Paul

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Direct download: fafgm21.mp3
Category:fafgm -- posted at: 2:57pm PDT

Notes on the Ransom

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm20.mp3
Category:fafgm -- posted at: 7:33pm PDT

Thoughts on and experiences with Jeepform games.

Intro by Mick Bradley of Canon Puncture.

--Paul

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Direct download: fafgm19.mp3
Category:fafgm -- posted at: 11:39am PDT

Observations on worker placements, inspired by Caylus, Pillars of the Earth, Stone Age, Tribune, and Agricola.

Intro by Doug Garrett of Garrett's Games and Geekiness.

--Paul

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Direct download: fafgm18.mp3
Category:fafgm -- posted at: 10:14am PDT

False choice and flexibility in wargames, inspired by Air Assault on Crete and Fast Action Battles: The Bulge.

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm17.mp3
Category:fafgm -- posted at: 7:09pm PDT

Self-reflection on play preferences in RPGs.

Intro by Rob Bohl of The Independent Insurgency.

--Paul

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Direct download: fafgm16.mp3
Category:fafgm -- posted at: 9:56am PDT

Play procedures and reference sheets in RPGs, and announcement of the HG,WT Ransom Experiment.

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm15.mp3
Category:fafgm -- posted at: 7:54pm PDT

Thoughts on player-level and in-fiction stories, inspired by D&D 4e.

Intro by Itamar Weisberg of Hamishakia.

--Paul

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Direct download: fafgm14.mp3
Category:fafgm -- posted at: 9:22pm PDT

Thoughts on conventions, inspired by the West Coast Meeple Fest and GenCon.

Intro by Doug Garrett of Garrett's Games and Geekiness.

--Paul

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Direct download: fafgm13.mp3
Category:fafgm -- posted at: 9:57pm PDT

First thoughts on Dungeons & Dragons 4th Edition.

Intro by Rob Bohl of The Independent Insurgency.

--Paul

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Direct download: fafgm12.mp3
Category:fafgm -- posted at: 3:48pm PDT

For more, visit the iTunes Store, our feed, or our publisher page at DriveThruRPG.com.

--Ryan and Paul
Direct download: thisjustinfromgencon01.mp3
Category:podcasts -- posted at: 3:47pm PDT

After Action Report for Origins 2008.

Intro by Ryan Macklin of Master Plan.

--Paul

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Direct download: fafgm11.mp3
Category:fafgm -- posted at: 4:35pm PDT

Last Night On Earth, Sons of Liberty, and A Long-Expected Party --Paul

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Direct download: hgwt111.mp3
Category:hgwt -- posted at: 1:37pm PDT

"The Group" and RPG Design

Inspired by a whole mess of stuff.

Have Games, Will Travel is supported by DriveThruRPG.com.

--Paul

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Direct download: fafgm10.mp3
Category:fafgm -- posted at: 11:28am PDT

Age of Gods and Reflections on My Board Gaming Life

  • 0:36 - Here I am. Let's talk about board games.
  • 1:10 - The guys from Canon Puncture say hello.
  • 1:21 - Age of Gods, from Asmodee Editions, only looks like a war game. In reality, it's a game of decreasing resources and increasing information.
  • 22:20 - When this podcast gets lonely, it goes to visit its friends at BoardGamePodcasts.com
  • 22:31 - I'm trying to find a way to fit more board gaming into my life, but I've realized that I can't make big changes.
  • 30:24 - Have Games, Will Travel is supported by DriveThruRPG.com.
  • 30:45 - I'll be back in the relatively near future with another episode.

--Paul

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Direct download: hgwt110.mp3
Category:hgwt -- posted at: 10:54am PDT

Agility + Resources

Inspired by episode 5 of the Green Ronin Podcast.

Have Games, Will Travel is supported by DriveThruRPG.com.

--Paul

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Direct download: fafgm09.mp3
Category:fafgm -- posted at: 1:14pm PDT

Burning Empires
  • 0:33 - This "bonus-sized" episode is all about one of the most exciting RPGs I've played in years: Burning Empires.
  • 1:31 - Have Games, Will Travel is supported by DriveThruRPG.com.
  • 1:51 - I start off with an overview of the game, world design, and character creation.
  • 25:14 - Mel White from Virtual Play gives me chance to catch my breath.
  • 25:27 - I'm back to dig into the Infection mechanics, scene economy, and conflicts. Be sure to check out the collected wisdom of emergent behaviors on the Burning Empires wiki.
  • 53:42 - The guys from Gamer's Haven give me the opportunity to collect myself.
  • 53:53 - I've got a few additional comments on the game that I wasn't able to slip in elsewhere.
  • 1:11:21 - Find more podcasts like this one at RPGPodcasts.com.
  • 1:11:27 - Real quick before I go: Thanks to Leigh Walton at Top Shelf for sending me a copy of Alex Robinson's Lower Regions, Wits and Wagers is part of the continuing trend of cool board games showing up on XBox Live Arcade, and more Delta Green is on the way thanks to non-traditional sales and revenue models.
--Paul

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Direct download: hgwt109.mp3
Category:hgwt -- posted at: 12:58pm PDT

Have Master, Will Plan #1 with Ryan Macklin, part 1
  • 0:34 - A few weeks ago, at the second Nerdly Beach Party, I recorded a conversation with Ryan Macklin (of the Master Plan podcast) that we've both decided to release.
  • 2:10 - This show is part of the Gaming Broadcast Network.
  • 2:16 - There's a bit of silliness at the beginning, including Ryan naming me Mastermind of the Year for 2007, but eventually we get around to talking about the Nerdly Beach Party 2.
  • 11:20 - Ryan talks about his experience with playing 1001 Nights, and we spin off on the idea of revisiting games and single-session play.
  • 16:57 - Ryan waxes nostalgic about Unknown Armies, and we talk about goal-oriented play and design.
  • 23:27 - I talk about my group's Burning Empires game, the way we use interstitial scenes, and how we sometimes move the emphasis off of conflict.
  • 34:42 - One of the things I've learned in that game is that you should never have a Duel of Wits that you're not willing to lose. Embracing that possibility, however, can generate great drama.
  • 39:29 - While both Ryan and I really enjoy games like Burning Empires and their goal-oriented style, we also really enjoy A Penny For My Thoughts, which like 1001 Nights, is not a strongly goal-oriented game. We talk about what it is about these more collaborative storytelling games that grabs us, what we've learned about playing them, and how that can leak out into games like Dirty Secrets.
  • 47:46 There are more great gaming podcasts at RPGPodcasts.com.
  • 47:52 If you want to hear more about Project Cowbell, design ideas, and our thoughts on publishing, check out part 2 of this conversation over on the Master Plan feed.
--Paul

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Direct download: hgwt108.mp3
Category:hgwt -- posted at: 11:13am PDT

Reign and the Relationship between Narration and Mechanics
  • 0:37 - I'm here today to talk about an RPG I've played recently some thoughts on a unique feature of roleplaying games.
  • 1:22 - This show is a part of the Gaming Broadcast Network.
  • 1:28 - Reign, by Greg Stolze, is a One Roll Engine game set in an extraordinarily fantastical world. I had the opportunity to play a short campaign of it, and I wanted to share my thoughts on it.
  • 19:37 - Have Games, Will Travel is supported by RPGNow.com
  • 19:55 - Inspired by Chris Chinn's post on Fictional Positioning, I've been thinking a lot recently about the interaction between narration and mechanics in different RPGs.
  • 28:21 - Find more podcasts like this one at RPGPodcasts.com.
  • 28:26 - I promise I'll be back in two weeks with another show.
--Paul

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Direct download: hgwt107.mp3
Category:hgwt -- posted at: 9:52pm PDT

In Memoriam: E. Gary Gygax

--Paul

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Direct download: fafgm08.mp3
Category:fafgm -- posted at: 6:33pm PDT

Delta Green and Ticket To Ride Switzerland and 1910 Expansions
  • 0:37 - I'm coming down with a cold, but I want to talk about some games I've been looking at in the last few months before too much time goes by.
  • 1:35 - This show is part of the Gaming Broadcast Network.
  • 1:43 - Delta Green is a classic 1990s campaign framework for Call of Cthulhu, as detailed in Delta Green, Delta Green: Eyes Only, and Delta Green: Countdown. What would I do with it? Listen and find out.
  • 15:23 - Have Games, Will Travel is supported by RPGNow.com.
  • 15:42 - Two new expansions for Ticket To Ride have breathed new life into one of my favorite games: Switzerland and 1910.
  • 22:40 - Find more podcasts like this one at RPGPodcasts.com.
  • 22:47 - I was just at Dreamation, which you can hear about on episode 16 of The Voice of the Revolution. And OrcCon is coming! I'll be there February 15-18, and I'd love to see you there.
--Paul

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Direct download: hgwt106.mp3
Category:hgwt -- posted at: 6:24pm PDT

Year-end Review for 2007
--Paul

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Direct download: hgwt105.mp3
Category:hgwt -- posted at: 1:32pm PDT

Buy Graham's Book

Inspired by Play Unsafe by Graham Walmsley

(See also my conversation with Remi Treuer about improv and gaming in episodes 97 and 98.)

--Paul

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Direct download: fafgm07.mp3
Category:fafgm -- posted at: 11:34am PDT

Hammer of the Scots and PBeM wargames
  • 0:34 - Inspired by For A Few Games More #6, I've guilted myself into finally getting this episode recorded.
  • 1:28 - This show is a member of the Gaming Broadcast Network.
  • 1:37 - Hammer of the Scots is one of my favorite new wargames, combining an elegant design with strategically asymmetric sides.
  • 21:00 - Have Games, Will Travel is supported by RPGNow.com.
  • 21:18 - I've been playing a few wargames recently via PBeM, using Cyberboard, VASSAL, and ACTS.
  • 31:03 - And that will do it for today's show.
--Paul

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Direct download: hgwt104.mp3
Category:hgwt -- posted at: 1:45pm PDT

Re-evaluating My Gaming Life (and My Recent Lack of Gaming)

--Paul

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Direct download: fafgm06.mp3
Category:fafgm -- posted at: 1:42pm PDT

Post-GenCon Grab Bag
--Paul

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Direct download: hgwt103.mp3
Category:hgwt -- posted at: 9:29am PDT

Inside The Game Designer's Studio with Monte Cook
  • 0:36 - Today's episode is an interview of Monte Cook for Inside the Game Designer's Studio, conducted at GenCon 2007.
  • 1:47 - This show is part of the Gaming Broadcast Network.
  • 1:54 - I welcome Monte, grill him on his game design history, and eventually subject him to the famous "10 Questions."
  • 32:30 - With my work complete, I turn Monte over to the audience for a question and answer session for the remainder of the interview.
  • 1:00:09 - Mike Sugarbaker from the OgreCave Audio Report says hello.
  • 1:00:21 -Thank you very much to Monte and Jared Sorensen for making this happen. Special thanks to Ethan Parker from Gamer's Haven for providing me with this recording.
--Paul

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Direct download: hgwt102.mp3
Category:hgwt -- posted at: 3:25pm PDT

How I Learned to Stop Worrying and Love Social Combat Mechanics

Inspired by Episode 9 of the Grimm Studios podcast.

(See also what I want from a gaming system in episode 86.)

--Paul

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Direct download: fafgm05.mp3
Category:fafgm -- posted at: 3:36pm PDT

Interview with Kenneth Hite at GenCon 2007
  • 0:37 - I sat down with frequent guest Kenneth Hite at GenCon to talk about what we saw at the show that excited us.
  • 1:26 - This show is a member of the Goblin Broadcast Network.
  • 1:33 - Ken and I weren't able to do this at GenCon last year, as he was at Ropecon in Finland. He's glad to be back.
  • 3:34 - Both of us were tremendously impressed by Jason Morningstar's Grey Ranks, a game about the 1944 Warsaw Uprising.
  • 6:12 - Ken got a glimpse at Julia Ellingboe's Steal Away Jordan, a game about slavery in the antebellum American South. I had the opportunity to play in a demo of it, and it deeply affected me as well.
  • 10:13 - I tried to pick up The Savage Tales of Solomon Kane from Pinnacle, but it was sold out.
  • 11:50 - Neither of us have a had chance to read Monte Cook's World of Darkness or Changeling: The Lost from White Wolf, but they look great.
  • 12:49 - Both of us have had a chance to look at Blossoms Are Falling, the newest supplement Burning Wheel supplement, covering Heian-era Japan.
  • 13:47 - We talk about the Ashcan Front, using Paul Czege's Acts of Evil as an example.
  • 16:09 - Oh yeah, and Dungeons and Dragons 4th Edition was announced, but we don't know that much specific about it. That doesn't stop us from speculating.
  • 20:33 - Edited by James Lowder, Hobby Games: The 100 Best is a great collection of essays by one hundred game designers about their favorite games. We recommend it, and not just because Ken is one of those hundred.
  • 23:58 - Both us were jazzed by different parts of Post-Apocalyptic Hero, the latest Hero System genre book.
  • 24:36 - In the quick hits segment we talk about the Pirate's Guide to Freeport, Dirty Secrets, The Committee for the Exploration of Mysteries, and Blood and Bronze.
  • 27:23 True to form, Ken manages a seamless segue to talk about the forthcoming Trail of Cthulhu before we go.
  • 28:42 - Don Dehm from the Parsec Award-winning Pulp Gamer podcast says hello.
  • 28:48 - I'll be back next episode with my interview with Monte Cook for Inside the Game Designers Studio.
--Paul

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Direct download: hgwt101.mp3
Category:hgwt -- posted at: 2:47pm PDT

Episode 100
  • 0:33 - Welcome to episode 100! GenCon was a great time, not only because of the roast we recorded for this episode, but also because Have Games, Will Travel won the Gold ENnie for Best Podcast. Thanks to all of you for support.
  • 3:16 - This show is a member of the Gaming Broadcast Network.
  • 3:24 - Ryan Macklin of Master Plan kicks off the festivities at GenCon. He take his duties as Roastmaster seriously.
  • 4:18 - Jared Sorensen and his index cards get the party started.
  • 8:14 - Rich Rogers from Canon Puncture demonstrates why I don’t do a vidcast.
  • 11:39 - Fred Hicks signs over his soul.
  • 16:34 - Don Dehm from Pulp Gamer tries to convince people that’s he’s actually Derek.
  • 19:30 - Jeff, Judd, and Storn from the Sons of Kryos bring the love. Tough, tough love.
  • 23:27 - Silas Applebottom of The Little Shop of Crappy Games in Deathtrap, IA (aka Randy Porter) talks about my gaming past.
  • 26:40 - Jeff Tidball tells a story that’s funny because it’s true.
  • 29:23 - Michelle Nephew talks about the experience of working with me at conventions.
  • 31:07 - JJ Lanza from Fist Full of Comics and Games explores my obsession to be first with everything.
  • 33:34 - Mario Dongu from the Game Master Show reads the Top 5 list the Pod Thralls prepared.
  • 37:48 - Brennan Taylor, my co-host from The Voice of the Revolution, tells us what it’s like to do a podcast with me.
  • 40:58 - Frequent guest Kenneth Hite gives us a sneak peak as to what it’s like to play in games with me. (Note to Ken: Charles Grodin never won an Oscar.)
  • 48:10 - Ryan opens up the floor to questions.
  • 52:10 - I finally get a chance to speak my peace and look back at one hundred amazing episodes.
  • 1:02:08 - Chris Hanrahan and Brian Isikoff from 2d6 Feet in a Random Direction pass along their congratulations.
  • 1:02:32 - And that will do it for Have Games, Will Travel #100. Thank you all for making this possible.
--Paul

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Direct download: hgwt100.mp3
Category:hgwt -- posted at: 10:54am PDT

GenCon 2007 Preview
--Paul

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Direct download: hgwt99.mp3
Category:hgwt -- posted at: 2:53pm PDT

Improv and Gaming Conversation with Remi Treuer, Part 2
  • 0:33 - Today's episode is the second half of my conversation with Remi Treuer of the Durham 3 about improv and roleplaying.
  • 1:27 - This show is a member of the Gaming Broadcast Network.
  • 1:34 - Having talked about how improv and gaming are different, Remi and I dig into improv techniques that can be use effectively in roleplaying, starting with reincorporation and listening.
  • 9:33 - We dig into "Yes, And. . ." and the potential problems surrounding it.
  • 16:42 - I bring up the issue of sharing cool ideas immediately rather than hoarding them.
  • 22:57 - We talk about vastly different role that endowment plays in improv and gaming, and Remi points out a clever twist on how to use it effectively.
  • 30:48 - Remi brings up "I'm going to make you awesome" as a great tool in both improv and roleplaying before we sum up. I then go off on the new improv format my troupe is trying out and how it’s a lot like roleplaying.
  • 37:29 - With my conversation with Remi concluded, I disclose my plan for recording episode 100 at GenCon. Ryan Macklin of the Master Plan podcast will be the Master of Ceremonies and Roastmaster. Even if you can't be there, please send along emails and audio clips to havegameswilltravel@gmail.com.
  • 40:59 Speaking of GenCon, next episode will be the pre-GenCon show.
--Paul

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Direct download: hgwt98.mp3
Category:hgwt -- posted at: 1:35pm PDT

Improv and Gaming Conversation with Remi Treuer, Part 1
  • 0:33 - This is your last chance to vote for the ENnies and potentially impoverish me. Voting closes July 29th.
  • 3:09 - This show is a member of the Gaming Broadcast Network.
  • 3:16 - Remi Treuer, one third of the Durham 3, sits down with me to talk about the relationship between improv and roleplaying. We start off by explaining our improv backgrounds, Remi's with Dirty South Improv and mine with Ventura Area TheatreSports.
  • 10:24 - With that out of the way, we start exploring the ways in which improv isn't roleplaying and vice versa, starting with the idea of the space around the game.
  • 16:38 - We discuss how conflicts and arguments work very differently between improv and roleplaying.
  • 27:20 - And that does it for part one of our conversation. Next episode, we'll discuss what things can be stolen from improv and taken back to gaming.
--Paul

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Engel Matrix Games and the Indie RPG Awards
--Paul

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Origins 2007 Round Table with Chris Hanrahan, Fred Hicks, and Kenneth Hite
--Paul

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After Action Report for Primetime Adventures
  • 0:34 - We've just finished up playing a full season of Primetime Adventures, so I thought this would be a good time to talk about it.
  • 1:51 - The illustrious Kenneth Hite greets us.
  • 2:00 - I sit down with Christina, Roy, and Ted to talk extensively about Terroir, our recently concluded game of Primetime Adventures. We start off with introductions.
  • 4:16 - We begin with the pitch session and how we ended up playing Six Feet Under meets Tim Powers' Earthquake Weather meets Six Feet Under
  • 8:08 - We talk about how the conceptual framework of a television show impacted the game.
  • 20:18 - The first element of PTA's mechanics we dig into is fan mail.
  • 28:28 - En route to discussing the conflict system, we explain our biggest stumble in the game.
  • 37:48 - With that out of the way, we finally get to the conflict mechanics, specifically how they drive plot momentum and handle orthogonal stakes.
  • 43:57 - We give some advice for people looking to try PTA for the first time.
  • 56:27 - Finally, we conclude with what we've learning and we're taking away for future games.
  • 1:08:46 - The show is part of the Gaming Broadcast Network.
  • 1:08:56 - I'm off to Origins, and I'll be back next week to talk about the experience.

--Paul

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Convention Report from Go Play NW 2007

  • 0:32 - Last weekend was Go Play NW, so today I'm talking about what I played there.
  • 1:09 - Jared Sorensen says hello.
  • 1:16 - At Go Play NW (not PaulCon NW) I played Jungle Speed, Ca$h 'n Gun$, A Penny For My Thoughts (in development over at Master Mines), the forthcoming The Committee for the Exploration of Mysteries, Zombies in the Vineyard (Carl Rigney's hack for Dogs in the Vineyard), and Perfect. You can hear a bit more about Go Play NW on the next episode of The Voice of the Revolution.
  • 17:02 - The show is part of the Gaming Broadcast Network.
  • 17:09 - Origins and GenCon are coming; let me know if you're going to be at either of those. At GenCon, you'll be able to find me at the Ashcan Front booth (#1940), the Podcasters Party, and my Inside The Game Designer's Studio interview with Monte Cook.

--Paul

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It Was A Mutual Decision and PaulCon V
--Paul

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Category:hgwt -- posted at: 2:21pm PDT

Notre Dame and War of the Ring
  • 0:32 - I’m back to talk about a pair of board games I was able to play a few weeks ago.
  • 1:15 - This show is part of the Gaming Broadcast Network.
  • 1:23 - Notre Dame is one of my favorite new games. Check out Doug Garrett’s overview on episode 71 of Garrett’s Games & Geekiness. (The card game I mention in passing is Fairy Tale.)
  • 15:26 - Ryan Macklin from Master Plan says hello.
  • 15:33 - War of the Ring is a thematically-satisfying, hybrid war game.
  • 27:56 - This show was also a part of the (now-defunct) Gaming Podcast Network.
  • 28:05 - PaulCon V is this weekend, so I’ll be back soon to talk about the games I played.
--Paul

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Interview with Joshua BishopRoby

Show notes: --Paul

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Category:hgwt -- posted at: 3:38pm PDT

Passages and the Zorcerer of Zo
--Paul

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Social Context and Story Now

Inspired by Episode 10 of The D&D Podcast and Episode 8 of Theory From the Closet.

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Improv and RPGs

Inspired by Episode Bravo 79 of The Dragon's Landing Inn.

--Paul

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Card-Driven Wargames and the GMT Weekend --Paul

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Politics in RPGs

Inspired by Episode 38 of Gamer: The Podcasting.

--Paul

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Category:fafgm -- posted at: 2:43pm PDT

Battleground: Fantasy Warfare and Miniatures Games
  • 0:36 - Today, I'm here to talk about miniatures games, focusing specifically on Battleground: Fantasy Warfare.
  • 1:12 - This show is a member of the Gaming Broadcast Network.
  • 1:29 - I've been playing some Battleground: Fantasy Warfare recently, and I want to share my thoughts on it.
  • 14:12 - Friend of the show Kenneth Hite reminds you what's really going on.
  • 14:19 - I don't have a lot of experience with miniatures games (mostly Warmachine), but I have some clear ideas about what I want out of them.
  • 21:05 - This show is part of the Gaming Podcast Network.
  • 21:16 - I'll be at the GMT Weekend at the end of April, and I'm helping to run Gamex at the end of May. If you're looking for me online, you can find more of output at A Fistful of Games and on The Voice of the Revolution.
--Paul

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The Return of the Durham 3 and My Relationship with Story Games

Inspired by Episode 33 of the Durham 3

--Paul

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OrcCon Wrap-up, Notes on Game Preparation, and Thoughts on the Role of System in RPGs

  • 0:37 - Beware the Ides of March! I'm back, after a brief hiatus to run the RPG department at Strategicon. To see what I played there, check out A Fistful of Games.
  • 3:34 - This show is a member of the Gaming Broadcast Network.
  • 3:42 - I begin answering a pair of questions from a listener by starting with the idea of fostering character-driven play.
  • 14:39 - I get to the second question and talk about my techniques for game preparation.
  • 20:13 - Don Dehm from Pulp Gamer (with whom I got the chance to play some games at OrcCon) says hello.
  • 20:19 - Inspired by something the Sons of Kryos said in episode 36, I talk about what excites me about the role of system in roleplaying games.
  • 32:06 - This show is part of the Gaming Podcast Network.
  • 32:15 - That's it for now. I'll be back in a few weeks, after the Game Chef competition and the Nerdly Beach Party.

--Paul

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RPG Discussion with Chris Hanrahan and Brian Isikoff from 2d6 Feet in a Random Direction
  • 0:37 – This episode is a co-production with 2d6 Feet in a Random Direction, and also appeared as their Episode 11.
  • 2:11 – If you find what we have to say interesting, check out Episode 34 of the Sons of Kryos, where they touch on similar issues.
  • 2:55 – I don't need GMs for OrcCon any more, but we could definitely use players for games of all types.
  • 4:39 – I'm going to be taking an intentional break from the show, but if you want to find out what I'm up to, check out my gaming weblog, A Fistful of Games.
  • 6:38 – And now the actual show.
  • 7:22 – We discuss the Endgame Mini-Con in January 2007, focusing primarily on Spirit of the Century, but touching briefly on Best Friends and The Mountain Witch as well.
  • 17:13 – During our reflections on our gaming, we start thinking about player investment and players' responsibilities to each other.
  • 29:46 – We take a brief excursion into theories of improvisational theatre and how they can apply to gaming. Keith Johnstone's Impro gets particular notice.
  • 36:00 – We take some of these ideas to the extreme and look at how they apply to GM-less games. Eventually we come back to our core ideas about investment and responsibility.
  • 48:54 – Chris takes us on a brief tangent about younger players, with special emphasis on Faery's Tale and The Princes' Kingdom.
  • 54:08 – We attempt to sum up our preachy philosophical wandering.
  • 56:29 – I try to convince Brian and Chris to come down my way for gaming, especially for the Strategicons.
  • 59:54 – Brian gives a brief shout-out to DarkCon.
  • 1:00:46 - We say goodnight.

--Paul

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Year-End Review for 2006, Part 2
  • 0:37 - Welcome to the second half of my look back at my gaming life in 2006
  • 1:39 - This show is a part of the Gaming Broadcast Network.
  • 1:45 - Before getting to my top 5 RPG for 2006, I give out a few honorable mentions.
  • 5:58 - With those out the way, I get to the actual list
  • 13:13 - Brennan, my co-host on The Voice of the Revolution, says nice things about me.
  • 13:21 - What was my roleplaying life like in 2006? I take a look back at the highlights.
  • 17:57 - Inspired by the Sons of Kryos, I discuss of my favorite game sessions during the past year.
  • 25:22 - This show is also part of the Gaming Podcast Network.
  • 25:32 - With 2006 out the way, I'm ready for 2007. I talk about what's in store, and the key word is "Play."
  • 27:53 - Another thing I'm going to shoot for in 2007 is actually publishing a game of my own.
  • 29:46 - And of course, if you're in the Los Angeles area for Presidents' Day Weekend, come on out to OrcCon, where I'll be coordinating the RPG section.
  • 30:34 - That'll do it for this show. I'll try to be back soon for the next one.
--Paul

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Category:podcasts -- posted at: 10:30pm PDT

Year-End Review for 2006, Part 1
--Paul

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Category:podcasts -- posted at: 9:19am PDT

RPG Review Pulp-tacular with Spirit of the Century, Thrilling Places, and Masterminds & Madmen
  • 0:44 - I'm back with a new show after a much longer delay than I wanted.
  • 1:49 - This show is a part of the Gaming Broadcast Network.
  • 1:57 - Ryan Macklin joins me to talk about Spirit of the Century, which we played at GenCon SoCal. Ryan also has an excellent actual play report for an earlier game, with comments from the designers.
  • 19:51 - If you like what Ryan had to say, check out his column and his podcast.
  • 21:05 - This show is also part of the Gaming Podcast Network.
  • 21:14 - If you're running pulp games, both Thrilling Places and Masterminds & Madmen from Hero Games are great resources.
  • 23:59 - I talk a bit about my plans for upcoming episodes.
  • 24:37 - If you're in the Los Angeles area for Presidents' Day Weekend, come on out to OrcCon, where I'll be coordinating the RPG section.
  • 25:12 - And that will do it for today's show.

--Paul

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GenCon SoCal 2006 wrapup

--Paul

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Category:podcasts -- posted at: 11:36am PDT

BoardGameGeek.CON session reports, part 1, with Yspahan, Notre Dame, Tara: Seat of Kings, Space Dealer, and Die Saulen Der Erde
  • 0:41 - I'm back from BGG.CON and I'm just about to head off to GenCon SoCal, so I thought I'd start in on my session reports for the Essen releases I played.
  • 1:37 - This is show is part of the Gaming Broadcast Network.
  • 1:44 - Yspahan is, as Mike Siggins puts it, a "super filler" that offers a nice amount of strategy in a short period of time. I got to play this twice, once with Cynthia and Eric from Meeple People.
  • 10:49 - Thanks to Valerie Putnam for bringing and teaching Notre Dame, a prototype of the next Alea game, which will be released at Nuremburg in the spring.
  • 14:41 - Tara: Seat of Kings is an abstract game that I just didn't wrap my head around.
  • 16:59 - The most exciting thing I played at BGG.CON was an eight player game of Space Dealer.
  • 21:45 - My favorite game of the convention was Die Saulen Der Erde. Thanks so much to Rick Thornquist of BoardGameNews for give me the chance to try it out.
  • 30:27 - This show is member of the Gaming Podcast Network.
  • 30:36 - I want to thank lots of people who made it a great weekend, including Doug Garrett (of Garrett's Games and Geekiness) and everyone who tracked me down and said hello.
  • 31:28 - Thanks to Jimmy Anderson for the new music for the show.
  • 31:50 - With the beginning of Season Four, I'd like to put together a new promo for the show, and I'd love it if you would help me with it.
  • 34:07 - And now, I'm off to GenCon SoCal. If you're there, be sure to stop by the podcasting seminar on Saturday at 2 PM.
--Paul

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RPG Review Pile Spectacular

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--Paul

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Category:podcasts -- posted at: 3:33pm PDT

After-action report for A Land Fertile In Tyrants
  • 0:39 - My group and I sit down to discuss our recently concluded Post-Roman Britain game, played using The Riddle of Steel and Burning Wheel, Revised.
  • 1:31 - Folks introduce themselves:
    • Roy, who played Julianus, the Armorican centurion
    •  Sarah, who played Cata, Julianus' sister and wife of the Celtic chief of Weith
    •  Keith, who played Aeron, a soldier and the eldest surviving bastard son on the chief
    •  Ted, who played Taryn, a desparate warrior with nothing left to lose
    •  Christina, who played Paulinus, a Christian priest and brother to the chief
  • 5:38 - We discuss our favorite moments from the game.
  • 20:05 - We talk about system issues raised by our experiences.
  • 34:13 - I ask what could have been better.
  • 44:43 - Ryan, who played Cuhlinn the bard, shows up and tosses in a few more ideas.
  • 47:17 - We wrap up with our final thoughts on an amazing game.
--Paul

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Category:podcasts -- posted at: 11:31am PDT

Endgame MiniCon report with Chris Hanrahan and Brian Isikoff of the 2d6 Feet in a Random Direction podcast
  • 0:39 - I explain why this show is so long and what Chris, Brian, and I talked about.
  • 1:41 - This is show is part of the Gaming Podcast Network.
  • 1:52 - Brian, Chris, and I introduce ourselves and talk about food.
  • 8:02 - We finally get around to talking about the MiniCon at Endgame (with a teaser for BattleLore).
  • 9:41 - I got to play an amazing game of Cat (run by Rich Taylor of the Good Omens Productions crew).
  • 15:38 - Chris managed to get Mark Kaufmann from Days of Wonder to bring up a preview of BattleLore, but I was the one who got to play it. Chris demanded details.
  • 31:21 - Chris and I got to play a great game of Zombies in the Vineyard with legendary GM Carl Rigney.
  • 43:10 - Brian (tired of hearing us talk about all the fun we had) talks about the session of Steampunk Musha he ran using Active Exploits.
  • 51:40 - Chris is looking for feedback from MiniCon attendees about the direction to take future events.
  • 54:10 - Speaking of future events, BoardGameGeek.CON and GenCon SoCal are coming up in November.
  • 1:04:22 - I've got big news about my new podcast, The Voice of the Revolution.
  • 1:07:36 - Chris, Brian, and I wrap up our recording.
  • 1:08:02 - This show is member of the Gaming Broadcast Network.
  • 1:08:10 - Before I go, I want to thanks lots of people who made it a great weekend.
  • 1:10:17 - If you're going to be at BoardGameGeek.CON or GenCon SoCal, come on over to the forums and post to the meetup thread.
  • 1:10:44 - I explain a few more things about The Voice of the Revolution and how it will impact this show.
  • 1:12:38 - I'm hoping to get a couple of episodes out before BGG.CON, but that's going to do it for today's show.
--Paul

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Category:podcasts -- posted at: 1:13pm PDT

Roleplaying games for kids with Faery's Tale and The Princes' Kingdom

Show notes:
  • 0:41 - I'm back to talk about RPG for kids, despite my general lack of qualifications.
  • 1:36 - This show is part of the Gaming Broadcast Network.
  • 1:43 - Faery's Tale is very streamlined game that makes an excellent introductory game for players of all ages.
  • 8:55 - Sam Chupp knows a thing or two about gaming with children.
  • 9:06 - The Princes' Kingdom adapts the Dogs in the Vineyard mechanics into a kids' game about fixing problems.
  • 17:50 - This show is also part of the Gaming Podcast Network.
  • 18:00 - Jason from Point 2 Point sums up my current feelings about playing well with others, but I go off on a bit of a rant anyway.
  • 27:29 - Thanks to everyone who has donated to support the show! If you're in the Bay Area this weekend, come on over to Endgame where you can meet me and play some games run by the Good Omens Productions folks.
--Paul

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Category:podcasts -- posted at: 10:33pm PDT

Capsule reviews of Bloodlines, Questers of the Middle Realms, Weapons of the Gods, and Lacuna Part 1: The Creation of the Mystery and the Girl from Blue City (Second Attempt)

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--Paul

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Category:podcasts -- posted at: 9:50am PDT

Actual Play reports with Don't Rest Your Head and The Shab-al-Hiri Roach from Gateway 2006

Show notes:
--Paul

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Category:podcasts -- posted at: 4:02pm PDT

Actual Play reports with Cold City and Wilderness Of Mirrors from Gateway 2006

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--Paul

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Category:podcasts -- posted at: 11:21am PDT

Actual Play reports for 1001 Nights and Mortal Coil from GenCon 2006

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--Paul

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Category:podcasts -- posted at: 5:27pm PDT

Mimic, Funny Friends, and the HG,WT Daily Challenge

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I'll be back tomorrow talk about some of my recent roleplaying experiences.

--Paul

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Category:podcasts -- posted at: 4:31pm PDT

The GenCon 6 (with Sons of Kryos and The Durham 3)

Show notes: --Paul

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Category:podcasts -- posted at: 12:44pm PDT

GenCon Survival Guide and Forge Booth Preview
Come see me at GenCon! Places you can find me:
  • Friday, 10 AM: Gaming Podcast Panel, Westin Congress 1/2
  • Friday, 7 PM: Inside the Game Designer's Studio, Hyatt Regency C
  • The Whole Show: Booth #1321
--Paul

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Category:podcasts -- posted at: 3:21pm PDT

Origins Wrapup and Top Ten List
--Paul

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Category:podcasts -- posted at: 12:47pm PDT

The Basement Tapes Interview with Kenneth Hite at Origins 2006
  • 0:40 - I introduce the show and explain why this episode is so long.
  • 2:08 - Ken tries to convince me to confuse my audience with my new numbering scheme.
  • 4:26 - I tell Ken the recorder is already on, so we start talking about Origins (sort of).
  • 6:44 - Having now discussed my anniversary, we explain why we do these sorts of interviews.
  • 7:12 - Ken and I disagree (initially) about the nature of Origins vs. other conventions.
  • 9:00 - I tell a long and involved story about my first trip Origins.
  • 13:52 - Ken agrees with me that one of the unique features of Origins is the degree to which fans and professionals have the opportunity to interact with each other. We talk about why that's a good thing for both sides.
  • 17:39 - Origins has many panels. Ken was on a lot of them, and I was on one too. In this context, we discuss the Secret Origin of Have Games, Will Travel.
  • 21:10 - I give Ken an awful segue to talk about his Origins Award for GURPS Infinite Worlds.
  • 23:28 - Still on the subject of the Origins Awards, we express our pleasure at Artesia's win in the RPG category.
  • 25:35 - Finally, we get around to talking about the new stuff we saw at the show. The short answer: Not much.
  • 28:18 - Road to Berlin from Avalanche Press gets Ken nostalgic about his wargaming roots.
  • 30:37 - We bemoan the fact that neither Ken nor I could buy Twilight Struggle from GMT Games at the show.
  • 35:30 - Our look at micropress RPGs reveals an interest in It Was A Mutual Decision, Timestream, and Mortal Coil, all of which were found at the Indie Press Revolution booth.
  • 36:40 - Ken's joy at finding half-price Osprey books and leads to a discussion of what the gaming industry can learn from them.
  • 43:23 - We veer into our ongoing discussion on how the gaming industry is moving toward a "convention culture." In this context, Ken modestly pimps his convention exclusive Dubious Shards.
  • 51:28 - Ken and I argue one last time about what to call this episode before bringing the interview to a close.
  • 52:21 - Don't forget, this show is part of the Gaming Podcast Network.
  • 52:30 - I wrap things up and hope to see you again soon on episode #68.
--Paul

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Category:podcasts -- posted at: 5:28pm PDT

New season intro, comment on The Burning Wheel (RPG), The Riddle of Steel (RPG) and Origins 2006 (convention).

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--Paul
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Category:podcasts -- posted at: 10:41am PDT

Paul finishes off his Origins Awards shows with a look at the nominated board games and talks about the show's upcoming third season.

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Category:podcasts -- posted at: 12:04pm PDT

Paul takes a look the Origins Award-nominated games in the RPG category.

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Category:podcasts -- posted at: 2:16am PDT

Paul reviews the five nominees for the Origins Award in the Traditional Card Game category.

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Category:podcasts -- posted at: 1:24pm PDT

Paul reviews the Thieves' World line from Green Ronin Publishing and talks about the defining features of d20 as a game system.

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Direct download: hgwt31.mp3
Category:podcasts -- posted at: 5:27am PDT

Paul reviews Hacienda and talks about game mechanics as patterns.

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Category:podcasts -- posted at: 6:27pm PDT

Paul welcomes Matt Snyder back to the show to talk about the weekend.

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Category:podcasts -- posted at: 8:18am PDT

Paul talks to Ron Edwards about "the industry," alternatives to the three-tier system, and the independent RPG design community.

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Direct download: hgwt_fwg2006_02.mp3
Category:podcasts -- posted at: 4:12am PDT

Paul sits down with Paul Czege to talk about My Life with Master (among other things.)

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Category:podcasts -- posted at: 10:58am PDT

Paul reviews Artesia: Adventures in the Known World before talking about issue-based games.

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Direct download: hgwt29.mp3
Category:podcasts -- posted at: 5:19am PDT

Paul returns from GTS to review Nature of the Beast and discuss the Origins Awards.

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Category:podcasts -- posted at: 3:37pm PDT

Paul welcomes back Kenneth Hite to review GTS and the state of the industry.

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Direct download: hgwt_gts2006_09.mp3
Category:podcasts -- posted at: 4:34am PDT

Paul corners prolific game designers Mike Selinker and James Ernest of Lone Shark Games.

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Direct download: hgwt_gts2006_08.mp3
Category:podcasts -- posted at: 4:13am PDT

Paul interviews Diane Kelly, Science Guru for Zygote Games.

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Category:podcasts -- posted at: 4:12am PDT

In a gaming podcast crossover, Paul interviews Don Dehm and Derek Rex of Pulp Gamer.

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Category:podcasts -- posted at: 4:11am PDT

Jason Blair of Human Head Studios manages to shame Paul into interviewing him at the GAMA Trade Show.

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Direct download: hgwt_gts2006_05.mp3
Category:podcasts -- posted at: 4:10am PDT

Paul sits down with Gareth-Michael Skarka of Adamant Entertainment to talk about PDF and POD publishing.

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Category:podcasts -- posted at: 3:50am PDT

Paul interviews Michael Brown, CEO of TriKing Games.

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Category:podcasts -- posted at: 4:42am PDT

Paul interviews freelancer Matt Forbeck.

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Category:podcasts -- posted at: 4:07am PDT

Paul introduces a series of interviews from the GAMA Trade Show.

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Category:podcasts -- posted at: 9:08am PDT

On this roleplaying-focused show, Paul reviews Battlestations and discusses tactical RPGs. Also, Mark Johnson from Boardgames To Go stops by with a few words about Settlers of Catan.

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Category:podcasts -- posted at: 3:24pm PDT

Paul reviews Pizza Box Football and talks about the role of luck in games.

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Direct download: hgwt26.mp3
Category:podcasts -- posted at: 5:13pm PDT

On this RPG-focused show, Paul reviews Dead of Night and talks about Small Games.

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Direct download: hgwt25.mp3
Category:podcasts -- posted at: 3:48pm PDT

Paul reviews Parlay (card game) and talks about gaming evangelism.

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Direct download: hgwt24.mp3
Category:podcasts -- posted at: 2:31am PDT

Season Two debuts with a review of the Deryni Adventure Game and advice on playing in published and historical settings.

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Category:podcasts -- posted at: 2:59pm PDT

Paul wraps up the year and announces plans for Season 2.

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Direct download: hgwt_christmas_2005.mp3
Category:podcasts -- posted at: 4:23am PDT

Paul talks with Tavis Allison of Behemoth3.

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Direct download: hgwt_gcsc2005_10.mp3
Category:podcasts -- posted at: 4:06am PDT

Paul interviews Chris Pramas of Green Ronin Publishing.

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Direct download: hgwt_gcsc2005_09.mp3
Category:podcasts -- posted at: 10:46am PDT

Paul interviews Kenneth Hite.

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Direct download: hgwt_gcsc2005_08.mp3
Category:podcasts -- posted at: 5:02am PDT

Paul talks with John Wick and Jared Sorensen of Wicked Dead Brewing Company.

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Direct download: hgwt_gcsc2005_07.mp3
Category:podcasts -- posted at: 5:25am PDT

Paul interviews Luke Crane of the Burning Wheel.

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Direct download: hgwt_gcsc2005_06.mp3
Category:podcasts -- posted at: 4:56am PDT

Paul sits down with Becky Thomas of the Roleplay Workshop.

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Direct download: hgwt_gcsc2005_05.mp3
Category:podcasts -- posted at: 4:47am PDT

Paul discusses effects-based systems with Darren Watts of Hero Games.

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Direct download: hgwt_gcsc2005_04.mp3
Category:podcasts -- posted at: 4:50am PDT

Paul talks with Ross Jepson, Director of Sales for Steve Jackson Games.

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Direct download: hgwt_gcsc2005_03.mp3
Category:podcasts -- posted at: 5:48am PDT

Paul interviews Gabriel Vega of Avalon Game Conventions and the ConQuest series of conventions.

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Direct download: hgwt_gcsc2005_02.mp3
Category:podcasts -- posted at: 4:44am PDT

Paul reports from GenCon SoCal and interviews Robert Dougherty from Your Move Games and Patrick Christenson from Seaborn Games.

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Direct download: hgwt_gcsc2005_01.mp3
Category:podcasts -- posted at: 10:32am PDT

Paul bids farewell to Season 1 and solicits listener comments for Season 2.

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Direct download: hgwt22.mp3
Category:podcasts -- posted at: 3:07pm PDT

Paul celebrates #21 by having some friends over to discuss "beer and pretzels" games.

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Category:podcasts -- posted at: 12:03pm PDT

The Shadow Show! Paul reviews Shadowrun 4th Edition, The Shadow of Yesterday, and Conspiracy of Shadows, and gets philosophical about the term "roleplaying game."

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Direct download: hgwt20.mp3
Category:podcasts -- posted at: 4:28pm PDT

Paul reviews Power Grid (board game) and talks about the issue of "weight."

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Direct download: hgwt19.mp3
Category:podcasts -- posted at: 9:34am PDT

Paul goes In The Stack to discuss a trio of supers books and talks about the issue of power in RPGs.

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Direct download: hgwt18.mp3
Category:podcasts -- posted at: 11:17am PDT

Paul goes on and on about Arkham Horror (board game) and talks about the role of theme in games.

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Direct download: hgwt17_copy_1.mp3
Category:podcasts -- posted at: 9:36am PDT

Paul returns from vacation with reviews of Pulp Hero and Against the Reich! as well as discussion a slew of other pulp games.

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Direct download: hgwt16.mp3
Category:podcasts -- posted at: 4:38am PDT

The conclusion of the session.

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Direct download: hgwt_polaris_1c.mp3
Category:podcasts -- posted at: 6:22pm PDT

The session itself.

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Direct download: hgwt_polaris_1b.mp3
Category:podcasts -- posted at: 2:16pm PDT

Paul introduces his group's second session of Polaris.

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Direct download: hgwt_polaris_1a.mp3
Category:podcasts -- posted at: 2:14pm PDT

Paul encourages people to see Serenity and announces a short vacation.
Direct download: hgwt_announcement1.mp3
Category:podcasts -- posted at: 4:43am PDT

In the latest installment of Confidence Games, Paul talks about how convention games are different from normal RPG sessions. Paul also ask for contributors for the Choose Your Own Fate Project.

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Direct download: hgwt15.mp3
Category:podcasts -- posted at: 9:54am PDT

Paul reviews Shadows over Camelot.

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Direct download: hgwt14.mp3
Category:podcasts -- posted at: 3:09pm PDT

Paul reviews a six-pack of PDFs from Ronin Arts and goes off on a bit of a rant.

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Direct download: hgwt13.mp3
Category:podcasts -- posted at: 9:18am PDT

Paul reviews Tigris & Euphrates (board game) and opens the Have Games, Will Travel store.

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Direct download: hgwt12.mp3
Category:podcasts -- posted at: 4:42am PDT

GenCon SoCal makes Paul go Hmmm. . . Meanwhile, Paul crawls In The Trenches to talk about stealing from the real world. And there's old gaming books to be had!

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Direct download: hgwt11.mp3
Category:podcasts -- posted at: 4:39am PDT

Paul reviews Parthenon: Rise of the Aegean (board game) and talks about card-to-RPG bridge games.

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Direct download: hgwt10.mp3
Category:podcasts -- posted at: 2:51pm PDT

Paul talks about Gateway 2005, the board games he played there, and the fine art of playing in convention RPGs.

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Direct download: hgwt9.mp3
Category:podcasts -- posted at: 2:36pm PDT

Paul reports on Axis & Allies Miniatures, invites discussion on a good RPG for board gamers, and reviews Carcassonne (board game).

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Direct download: hgwt8.mp3
Category:podcasts -- posted at: 4:21am PDT

Paul talks about GenCon, introduces two new show segments, and begins the long push through the GenCon RPG review pile.

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Direct download: hgwt7.mp3
Category:podcasts -- posted at: 4:17am PDT

Paul talks with noted author and reviewer Kenneth Hite about what's hot at GenCon.

Direct download: hgwt_gc2005_4.mp3
Category:podcasts -- posted at: 9:24am PDT

Paul interviews game designer Robin Laws.

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Direct download: hgwt_gc2005_3.mp3
Category:podcasts -- posted at: 10:05pm PDT

Paul interviews Jared Sorensen from Wicked Dead Brewing Company.

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Direct download: hgwt_gc2005_2.mp3
Category:podcasts -- posted at: 12:50pm PDT

Paul interviews Matt Snyder from Chimera Creative at GenCon 2005.

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Direct download: hgwt_gc2005_1.mp3
Category:podcasts -- posted at: 5:47am PDT

Paul reviews Dogs in the Vineyard (rpg) and heads off to GenCon.

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Direct download: hgwt6.mp3
Category:podcasts -- posted at: 4:33am PDT

Paul annouces the HG,WT Logo Design Contest winner, answers listener mail, talks about the show, and reviews Code of Unaris (rpg).

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Direct download: hgwt5.mp3
Category:podcasts -- posted at: 4:31am PDT

Paul raves about Ticket to Ride (board game) and challenges all comers.

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Direct download: hgwt4.mp3
Category:podcasts -- posted at: 4:33am PDT

Paul answers listener questions, discusses the Diana Jones shortlist, and reviews Amun-Re (board game).

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Direct download: hgwt3.mp3
Category:podcasts -- posted at: 4:30am PDT

Paul talks about gaming industry shows going head to head, reviews Secret Tijuana Deathmatch (card game) and Bang! (card game), and introduces the Have Games, Will Travel Logo Design Contest.

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Direct download: hgwt2.mp3
Category:podcasts -- posted at: 11:55am PDT

Paul talks about Gloom (card game), San Diego Comic-Con, Mage: The Awakening (rpg), and more.
Direct download: hgwt1.mp3
Category:podcasts -- posted at: 8:36pm PDT